Re: 3D coordinate system with Z=Up - rotation directions and starting axis ?

Paul <[email protected]>
Newsgroups comp.os.ms-windows.programmer.win32,alt.comp.os.windows-xp,alt.windows7.general
Organization A noiseless patient Spider
Message-ID <[email protected]>
On Sun, 1/26/2025 2:13 AM, R.Wieser wrote:
> Hello all,
> 
> I've used OpenGL to create a basic 3D coordinate system (which works) with 
> Z=Up, X=to the right and Y=into the screen.
> 
> The thing is that I've picked rotation directions and starting axis for 
> those rotations in a "I need it to work, and this does" way. :-|
> 
> Now I'm at a point where I want to make it conform to a/the standard, and 
> have done a few websearches for 3D coodinate systems and their specifics.
> 
> Alas, although I've been able to find pictures of the Y=Up and Z=Up 
> coordinate systems and even a Z=up, rotation=anti-clockwise description 
> (right-hand rule), I could not find anything more - which suprises me to be 
> honest. :-|
> 
> 
> 
> What I'm looking for, for both the Y=up and Z=Up coordinate systems :
> 
> rotation directions for all three axis/planes, as well as starting axis*.
> 
> * Although I've found that for Z=Up the rotation direction is 
> counter-clockwise I do not know at with axis it starts: +X ?  +Y ? 
>  Perhaps -X or -Y ?.  No idea. :-(
> 
> Regards,
> Rudy Wieser
> 
> 

https://www3.ntu.edu.sg/home/ehchua/programming/opengl/CG_BasicsTheory.html

3. Vertices, Primitives, Fragment and Pixels

3.1 3D Graphics Coordinate Systems

    OpenGL adopts the Right-Hand Coordinate System (RHS). In the RHS, the x-axis
    is pointing right, y-axis is pointing up, and z-axis is pointing out of the screen.

    With your right-hand fingers curving from the x-axis towards the y-axis,
    the thumb is pointing at the z-axis. RHS is counter-clockwise (CCW).
    The 3D Cartesian Coordinates is a RHS.

    Some graphics software (such as Microsoft Direct3D) use Left-hand System (LHS),
    where the z-axis is inverted. LHS is clockwise (CW).

    In this article, we shall adopt the RHS and CCW used in OpenGL.

*******

Try it their way and see if it works ?

https://www3.ntu.edu.sg/home/ehchua/programming/opengl/images/Graphics3D_RHS.png

   Paul
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.