Re: Building on Windows

Paul Davis <[email protected]> Sun, 28 Feb 2016 10:54:19 -0500
Newsgroups gmane.comp.audio.ardour.devel
Message-ID <CAFa_cK=Z7X0VhjTBdvoXW_K1Fyn4yxGOvZrOxi0sEYhg5gFhFg@mail.gmail.com>
On Sun, Feb 28, 2016 at 10:51 AM, David Lonie <[email protected]> wrote:

> Hi all,
>
> I'm new to ardour, and looking to run it on a Windows machine. I've read
> the disclaimers and warnings about the windows build, and don't mind going
> into uncharted territory. I'm a C++ developer by trade and I'm looking for
> a side-project, so I wouldn't mind putting in a bit of work to get things
> running and would like to eventually contribute to the project.
>
> That said, is there any information on how to get ardour building on
> windows? A high-level overview or rough outline of dependencies and tools
> known to work would be quite helpful. Does such a resource exist, or can
> anyone provide some additional info?
>


We should be clear that no current Ardour developers actually build on
Windows at all. All our Windows builds are created by cross-compiling on
Linux using mingw.

Others may have more specific guidance. We do make all of our build scripts
available via git, but our general rule is that we do not provide build
support because it has generally been a waste of our already limited
resources.

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