Re: Building on Windows
Robin Gareus <[email protected]> Sun, 28 Feb 2016 17:18:44 +0100
| Newsgroups | gmane.comp.audio.ardour.devel |
|---|---|
| Message-ID | <[email protected]> |
On 02/28/2016 04:54 PM, Paul Davis wrote: > On Sun, Feb 28, 2016 at 10:51 AM, David Lonie <[email protected]> wrote: > >> Hi all, >> >> I'm new to ardour, and looking to run it on a Windows machine. I've read >> the disclaimers and warnings about the windows build, and don't mind going >> into uncharted territory. I'm a C++ developer by trade and I'm looking for >> a side-project, so I wouldn't mind putting in a bit of work to get things >> running and would like to eventually contribute to the project. >> >> That said, is there any information on how to get ardour building on >> windows? A high-level overview or rough outline of dependencies and tools >> known to work would be quite helpful. Does such a resource exist, or can >> anyone provide some additional info? >> > > > We should be clear that no current Ardour developers actually build on > Windows at all. All our Windows builds are created by cross-compiling on > Linux using mingw. > > Others may have more specific guidance. We do make all of our build scripts > available via git, but our general rule is that we do not provide build > support because it has generally been a waste of our already limited > resources. > There's http://guysherman.com/2015/08/16/building-ardour-on-windows-with-msys2/ and Ardour's source-code git repository does include a MSVC project maintained by John Emmas. The latter goes along with build-dependencies from https://github.com/johne53?tab=repositories HTH, robin