Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7
Stephen Kyne <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <AS8PR02MB7553E4EDBF48BB393436A74CAB9EA@AS8PR02MB7553.eurprd02.prod.outlook.com> |
I can check to make sure that it's bypassing building of plugins if dependencies are missing. Which plugin are you trying to build exactly? The build does look for a version of the Csound headers for building purposes so that is required. Stephen ________________________________ From: Csound-developers <[email protected]> on behalf of Victor Lazzarini <[email protected]> Sent: Wednesday 27 December 2023 19:16 To: [email protected] <[email protected]> Subject: Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 I tried it here and was able to build. Perhaps it is a problem to do with not installing Csound? Prof. Victor Lazzarini Maynooth University Ireland > On 27 Dec 2023, at 16:25, John ff <[email protected]> wrote: > > *Warning* > > This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe. > > I cannot seem to get these built. A simple approach of cmake+make > failed as it could not find #include "csdl.h" which is a problem I > have often. I do not install csound on my system as I change parts of > it frequently and as there are no users on this computer other than > myself it saves quoting the root password repeatedly. > > Anyway I tried to overcome this by editing CMakeCache.txt to use the H > directory of my csound7 tree. That gets me to > > ........ > -- BUILD_JACK_OPCODES is disabled. > -- Could NOT find FLUIDSYNTH (missing: FLUIDSYNTH_LIBRARIES FLUIDSYNTH_INCLUDE_DIR) > -- FLUIDSYNTH_FOUND="FALSE", so disabling BUILD_FLUID_OPCODES > -- BUILD_FLUID_OPCODES is disabled. > -- Configuring done > CMake Error: The following variables are used in this project, but they are set to NOTFOUND. > Please set them or make sure they are set and tested correctly in the CMake files: > /home/jpff/cs7/plugins/src/websockets/WEBSOCKETS_H > used as include directory in directory /home/jpff/cs7/plugins/src/websockets > Python3_LIBRARY > linked by target "py" in directory /home/jpff/cs7/plugins/src/py > websockets_library > linked by target "websocketIO" in directory /home/jpff/cs7/plugins/src/websockets > > -- Generating done > CMake Generate step failed. Build files cannot be regenerated correctly. > make: *** [Makefile:260: cmake_check_build_system] Error 1 > > I do not think I have any need for websockets but I am unsure about > this message. It failed to find (for example) fluidsynth so it said it > would not build it. > I have not looked at the py reference; again I have no interest in python > > Plugin > s used to be buildable. Could we return to that state? > > ==John ffitch