Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7

john <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <[email protected]>
I have jhad problems before with installing csound; basically as I 
developed code it try to compile with the instllrf (and out of date) 
headers.  Took a long time to work that out.

I am happy yo ytell cmake where the headers are but I have not found where 
to kick the ode.


On Thu, 28 Dec 2023, Stephen Kyne wrote:

> I can check to make sure that it's bypassing building of plugins if
> dependencies are missing. Which plugin are you trying to build exactly? 
> 
> The build does look for a version of the Csound headers for building
> purposes so that is required.
> 
> Stephen
> 
> ____________________________________________________________________________
> From: Csound-developers <[email protected]> on behalf of Victor
> Lazzarini <[email protected]>
> Sent: Wednesday 27 December 2023 19:16
> To: [email protected] <[email protected]>
> Subject: Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7  
> I tried it here and was able to build. Perhaps it is a problem to do with
> not installing Csound?
> 
> Prof. Victor Lazzarini
> Maynooth University
> Ireland
> 
> > On 27 Dec 2023, at 16:25, John ff <[email protected]> wrote:
> >
> > *Warning*
> >
> > This email originated from outside of Maynooth University's Mail System.
> Do not reply, click links or open attachments unless you recognise the
> sender and know the content is safe.
> >
> > I cannot seem to get these built.  A simple approach of cmake+make
> > failed as it could not find #include "csdl.h" which is a problem I
> > have often.  I do not install csound on my system as I change parts of
> > it frequently and as there are no users on this computer other than
> > myself it saves quoting the root password repeatedly.
> >
> > Anyway I tried to overcome this by editing CMakeCache.txt to use the H
> > directory of my csound7 tree.  That gets me to
> >
> > ........
> > -- BUILD_JACK_OPCODES is disabled.
> > -- Could NOT find FLUIDSYNTH (missing: FLUIDSYNTH_LIBRARIES
> FLUIDSYNTH_INCLUDE_DIR)
> > -- FLUIDSYNTH_FOUND="FALSE", so disabling BUILD_FLUID_OPCODES
> > -- BUILD_FLUID_OPCODES is disabled.
> > -- Configuring done
> > CMake Error: The following variables are used in this project, but they
> are set to NOTFOUND.
> > Please set them or make sure they are set and tested correctly in the
> CMake files:
> > /home/jpff/cs7/plugins/src/websockets/WEBSOCKETS_H
> >   used as include directory in directory
> /home/jpff/cs7/plugins/src/websockets
> > Python3_LIBRARY
> >    linked by target "py" in directory /home/jpff/cs7/plugins/src/py
> > websockets_library
> >    linked by target "websocketIO" in directory
> /home/jpff/cs7/plugins/src/websockets
> >
> > -- Generating done
> > CMake Generate step failed.  Build files cannot be regenerated correctly.
> > make: *** [Makefile:260: cmake_check_build_system] Error 1
> >
> > I do not think I have any need for websockets but I am unsure about
> > this message.  It failed to find (for example) fluidsynth so it said it
> > would not build it.
> >  I have not looked at the py reference; again I have no interest in python
> >
> > Plugin
> > s used to be buildable. Could we return to that state?
> >
> > ==John ffitch
> 
>
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