Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7
john <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <[email protected]> |
I have jhad problems before with installing csound; basically as I developed code it try to compile with the instllrf (and out of date) headers. Took a long time to work that out. I am happy yo ytell cmake where the headers are but I have not found where to kick the ode. On Thu, 28 Dec 2023, Stephen Kyne wrote: > I can check to make sure that it's bypassing building of plugins if > dependencies are missing. Which plugin are you trying to build exactly? > > The build does look for a version of the Csound headers for building > purposes so that is required. > > Stephen > > ____________________________________________________________________________ > From: Csound-developers <[email protected]> on behalf of Victor > Lazzarini <[email protected]> > Sent: Wednesday 27 December 2023 19:16 > To: [email protected] <[email protected]> > Subject: Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] plugins for cs7 > I tried it here and was able to build. Perhaps it is a problem to do with > not installing Csound? > > Prof. Victor Lazzarini > Maynooth University > Ireland > > > On 27 Dec 2023, at 16:25, John ff <[email protected]> wrote: > > > > *Warning* > > > > This email originated from outside of Maynooth University's Mail System. > Do not reply, click links or open attachments unless you recognise the > sender and know the content is safe. > > > > I cannot seem to get these built. A simple approach of cmake+make > > failed as it could not find #include "csdl.h" which is a problem I > > have often. I do not install csound on my system as I change parts of > > it frequently and as there are no users on this computer other than > > myself it saves quoting the root password repeatedly. > > > > Anyway I tried to overcome this by editing CMakeCache.txt to use the H > > directory of my csound7 tree. That gets me to > > > > ........ > > -- BUILD_JACK_OPCODES is disabled. > > -- Could NOT find FLUIDSYNTH (missing: FLUIDSYNTH_LIBRARIES > FLUIDSYNTH_INCLUDE_DIR) > > -- FLUIDSYNTH_FOUND="FALSE", so disabling BUILD_FLUID_OPCODES > > -- BUILD_FLUID_OPCODES is disabled. > > -- Configuring done > > CMake Error: The following variables are used in this project, but they > are set to NOTFOUND. > > Please set them or make sure they are set and tested correctly in the > CMake files: > > /home/jpff/cs7/plugins/src/websockets/WEBSOCKETS_H > > used as include directory in directory > /home/jpff/cs7/plugins/src/websockets > > Python3_LIBRARY > > linked by target "py" in directory /home/jpff/cs7/plugins/src/py > > websockets_library > > linked by target "websocketIO" in directory > /home/jpff/cs7/plugins/src/websockets > > > > -- Generating done > > CMake Generate step failed. Build files cannot be regenerated correctly. > > make: *** [Makefile:260: cmake_check_build_system] Error 1 > > > > I do not think I have any need for websockets but I am unsure about > > this message. It failed to find (for example) fluidsynth so it said it > > would not build it. > > I have not looked at the py reference; again I have no interest in python > > > > Plugin > > s used to be buildable. Could we return to that state? > > > > ==John ffitch > >