Re: [Csnd-dev] Supported Platforms
Steven Yi <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CANtcCs4Rkp2gRrpPAiCv8++okLUA2wG5OmQ2GLSwV8mYm0yHPA@mail.gmail.com> |
As far as I can tell 3.13.4 is the lowest version I can find for the linux distros I mentioned: https://pkgs.org/download/cmake I think other platforms have newer versions available, but someone feel free to correct me if I'm wrong. On Tue, Jan 2, 2024 at 4:18 PM Stephen Kyne <[email protected]> wrote: > It would be good to know what is the minimum Cmake version to use is. > There are some features that would be nice to have but I think we're > limited by older Linux distros. > > Stephen > > ------------------------------ > *From:* Csound-developers <[email protected]> on behalf of > Steven Yi <[email protected]> > *Sent:* Tuesday 2 January 2024 19:28 > *To:* [email protected] <[email protected]> > *Subject:* [Csnd-dev] Supported Platforms > > Hi All, > > I'm looking at platforms for us to support, mainly using the criteria of > what is supported by the platform maintainers (i.e., MS, Apple, Linux > Distros) for LTS. If the platform maintainers are no longer supporting a > version of an OS, then I think we are okay to drop support for it as well. > > The main impact from supporting these older platforms is that we should > look at the version of dependencies they have available. For example, > Debian 10 has CMake 3.13 as its last release available in its repo. > > From looking around I think we should support: > > * Windows 10 (EOL is Oct 14th, 2025: > https://learn.microsoft.com/en-us/lifecycle/products/windows-10-home-and-pro > ) > * Unsure what version of Visual Studio we should set for support > * macOS 12 (Apple support current and last two versions of macOS: > https://endoflife.date/macos) > * Linux > * Debian 10 (https://wiki.debian.org/LTS) > * Fedora 38 (from looking at https://pkgs.org/) > * Ubuntu 20.04 (https://ubuntu.com/about/release-cycle) > * OpenSuse 15.4 > * Arch (rolling release) > > For architectures, I assume: > * x64 for Windows > * x86_64 + arm64 for macOS > * amd64 and arm64 for Linux > > For desktop systems, am I missing anything? If we can finalize the > supported platforms, we can then look at dependencies for versions we > should be using. > > For Mobile, we have iOS and Android. I have not kept up with either to > know what platforms are the minimums we should support, but we should also > document and keep those up to date. > > For the web, we have some control via Nix for toolchain versioning for > building WASM Csound. There is an open PR for adding back in Emscripten > support that we'll need to resolve. However, I think we'll likely be more > limited by earlier Linux Desktop platforms more than anything in regards to > tools and library versions. > > For embedded (e.g., Bela, baremetal, RPi), I'm not on those platforms so I > need suggestions from others for what to add for supported platform > documentation. > > Thanks! > Steven > > > > > >