Re: [Csnd-dev] Unity
Giovanni Bedetti <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAO+OKxk9sMsP=Xz2z3Pm8cj9BQoARYoXQ5cjTGK7rqbJpzqEkQ@mail.gmail.com> |
Not yet, there are limitations in the Unity FMOD implementation for the WebGL platform. Specifically, it doesn't support the OnAudioFilterRead callback, which is the function we use to fill the Unity AudioSources content with the Csound output. Technically though it shouldn't be hard to import a Csound library for the Web, and use the API. The difficulty is sending the Csound content to the AudioSources, and so being able to move those sources in the 3D space and having them spatialized (Unity spatializer is first order ambisonic). In the next days I will try something and report here my findings. Il Ven 31 Mag 2024, 09:29 Michael Gogins <[email protected]> ha scritto: > Is there WebAssembly support for Csound in Unity yet? >