Re: [Csnd-dev] Unity

Giovanni Bedetti <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <CAO+OKxk9sMsP=Xz2z3Pm8cj9BQoARYoXQ5cjTGK7rqbJpzqEkQ@mail.gmail.com>
Not yet, there are limitations in the Unity FMOD implementation for the
WebGL platform. Specifically, it doesn't support the OnAudioFilterRead
callback, which is the function we use to fill the Unity AudioSources
content with the Csound output.
Technically though it shouldn't be hard to import a Csound library for the
Web, and use the API. The difficulty is sending the Csound content to the
AudioSources, and so being able to move those sources in the 3D space and
having them spatialized (Unity spatializer is first order ambisonic).

In the next days I will try something and report here my findings.

Il Ven 31 Mag 2024, 09:29 Michael Gogins <[email protected]> ha
scritto:

> Is there WebAssembly support for Csound in Unity yet?
>
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