Re: [Csnd-dev] new API
Rory Walsh <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAMJR=HMtALY0r0aZBogE2ZG-DML-hoN1xHqfh-5BLg3jhN7vjg@mail.gmail.com> |
Is this on the dev branch now Victor? On Wed, 24 Jul 2024 at 18:32, vlz <[email protected]> wrote: > Hi all, > > I started work on the new API following some of François’ recommendations. > The idea is to consolidate the > interface, make it simpler and start removing functionality that has not > been used by hosts since 6.x. > > I have completed a minimal set in the feature/moduleapi branch. The > relevant files are csound_new.h > (the API proper) and csoundCore_new.h (with some additions relating to > changes). > > Not all of the API is implemented (I will start working on it next), but > it’s out there now for comment. > > Most notably, the following things have changed: > > 1) The number of compilation function variants is reduced. > > 2) We are not exposing the buffering anymore, so csoundPerformBuffer() is > gone. This has been > hardly used, host developers seem to prefer access to spin/spout. The > single-short csoundPerform() is > also gone, it is easily duplicated by csoundPerfomKsmps() in a loop. > > 3) Audio IO callback setting has been removed, for similar reasons. > > 4) MIDIO IO callback setting has been consolidated into a single function. > > 5) Functions for events and table access were consolidated. Graphing > callbacks etc are also removed since > hosts can just read from tables and do their own displays as they see fit. > > 6) Interfaces to threading, circular buffers, etc are gone. > > 7) Cscore functions are gone. > > 8) UDP server functions are gone (this functionality is offered by > options, so there is no need to duplicate it here). > > The idea is to make it less overwhelming for host developers. > > Victor >