[Csnd-dev] Csound 7: csoundListChannels returns always 0
Tarmo Johannes <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <CAPvdOzD6Xe1LuTGL04z9c0GrJiDpAw=ZpE2mVN+Ncx58Aj3aGQ@mail.gmail.com> |
Hi, This is mostly meant for Victor: Testing CsoundQt with Csound7 I discovered that the inital values are not read any more from the widgets, chnget returns 0 until the the widget is moved. CsoudnQt goes through the channels declared with chn_k/chn_S and puts a value read from according widgets into the channels. see https://github.com/CsoundQt/CsoundQt/blob/5ca6f63a11a470575bc53fcdc3629cd8079df2b4/src/csoundengine.cpp#L1062 The problem is that with Csound 7 (built from feature/newapi Augus 30) csoundListChannels() returns always 0, although there are declared channels: controlChannelInfo_t *channelList; int numChannels = csoundListChannels(ud->csound, &channelList); What has changed? Might be that I need to implement it differently on CsoundQt side. Should I file a bug report? tarmo