[Csnd-dev] Csound 7: csoundListChannels returns always 0

Tarmo Johannes <[email protected]>
Newsgroups gmane.comp.audio.csound.devel
Message-ID <CAPvdOzD6Xe1LuTGL04z9c0GrJiDpAw=ZpE2mVN+Ncx58Aj3aGQ@mail.gmail.com>
Hi,

This is mostly meant for Victor:

Testing CsoundQt with Csound7 I discovered that the inital values are not
read any more from the widgets, chnget returns 0 until the the widget is
moved.

CsoudnQt goes through the channels declared with chn_k/chn_S and puts a
value read from according widgets into the channels.
see
https://github.com/CsoundQt/CsoundQt/blob/5ca6f63a11a470575bc53fcdc3629cd8079df2b4/src/csoundengine.cpp#L1062

The problem is that with Csound 7 (built from feature/newapi Augus 30)

csoundListChannels()

returns always 0, although there are declared channels:

controlChannelInfo_t *channelList;
int numChannels = csoundListChannels(ud->csound, &channelList);

What has changed? Might be that I need to implement it differently on
CsoundQt side.

Should I file a bug report?

tarmo
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