Re: [Csnd-dev] Csound 7: csoundListChannels returns always 0
vlz <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <[email protected]> |
No that function was not touched, but I'll check what the matter is today. Prof. Victor Lazzarini Maynooth University Ireland > On 5 Sep 2024, at 08:07, Tarmo Johannes <[email protected]> wrote: > > > Hi, > > This is mostly meant for Victor: > > Testing CsoundQt with Csound7 I discovered that the inital values are not read any more from the widgets, chnget returns 0 until the the widget is moved. > > CsoudnQt goes through the channels declared with chn_k/chn_S and puts a value read from according widgets into the channels. > see https://github.com/CsoundQt/CsoundQt/blob/5ca6f63a11a470575bc53fcdc3629cd8079df2b4/src/csoundengine.cpp#L1062 > > The problem is that with Csound 7 (built from feature/newapi Augus 30) > > csoundListChannels() > > returns always 0, although there are declared channels: > > controlChannelInfo_t *channelList; > int numChannels = csoundListChannels(ud->csound, &channelList); > > What has changed? Might be that I need to implement it differently on CsoundQt side. > > Should I file a bug report? > > tarmo