Re: [Csnd-dev] Csound 7 opcode changes
vlz <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <[email protected]> |
That's clearly a bug. I'll look at it today. Prof. Victor Lazzarini Maynooth University Ireland > On 6 Sep 2024, at 02:57, Werner Mendizabal <[email protected]> wrote: > > > Hello everyone, > > I have been working with the Csound 7 development branch and noticed that there are some opcodes that are behaving differently in Csound 7 compared to how they behaved in Csound 6. > > Is it expected that some opcodes will work differently or is this something that would be considered a bug? > > I have attached an example of a csd file using the oscilikts opcode that is behaving differently in the latest development branch and also the output of the csd files when running on Csound6 and Csound7. > > I executed csound using the following arguments: > > csound6 -+rtmidi=jack -+rtaudio=jack -b 512 -i adc -o dac -B 2048 -Ma example.csd -m 32 > csound7 -+rtmidi=jack -+rtaudio=jack -b 512 -i adc -o dac -B 2048 -Ma example.csd -m 32 > > Thanks, > Werner > > <csound6.txt> > <example.csd> > <csound7.txt>