Re: [Csnd-dev] [EXTERNAL] [Csnd-dev] Csound 7 opcode changes
Victor Lazzarini <[email protected]>
| Newsgroups | gmane.comp.audio.csound.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks for spotting this. It was a simple typo in the code, I fixed it in the newapi branch. ======================== Prof. Victor Lazzarini Maynooth University Ireland > On 6 Sep 2024, at 02:57, Werner Mendizabal <[email protected]> wrote: > > You don't often get email from [email protected]. Learn why this is important *Warning* > This email originated from outside of Maynooth University's Mail System. Do not reply, click links or open attachments unless you recognise the sender and know the content is safe. > Hello everyone, > > I have been working with the Csound 7 development branch and noticed that there are some opcodes that are behaving differently in Csound 7 compared to how they behaved in Csound 6. > > Is it expected that some opcodes will work differently or is this something that would be considered a bug? > > I have attached an example of a csd file using the oscilikts opcode that is behaving differently in the latest development branch and also the output of the csd files when running on Csound6 and Csound7. > > I executed csound using the following arguments: > > csound6 -+rtmidi=jack -+rtaudio=jack -b 512 -i adc -o dac -B 2048 -Ma example.csd -m 32 > csound7 -+rtmidi=jack -+rtaudio=jack -b 512 -i adc -o dac -B 2048 -Ma example.csd -m 32 > > Thanks, > Werner > > <csound6.txt><example.csd><csound7.txt>