Re: Loops and latency
Joel Roth <[email protected]>
| Newsgroups | gmane.comp.audio.ecasound.general |
|---|---|
| Message-ID | <20120415004034.GA14297@sprite> |
On Sat, Apr 14, 2012 at 08:29:28PM -0400, S. Massy wrote: > On Sat, Apr 14, 2012 at 01:42:21PM -1000, Joel Roth wrote: > > On Sat, Apr 14, 2012 at 07:25:16PM -0400, S. Massy wrote: > > > Hello, > > > > > > The mention of latency in the circular loop thread reminded me of a > > > question I've wanted to ask on this list for a while now: do loops add > > > latency to a chain, and, if so, is it compensated for? > > > > Kai just answered this in another mail: > > > > ! each hop from a loop output to its input, causes an > > ! additional delay of one engine iteration (equivalent to > To its own input, yes, but what about to another object's input? I believe it's the same. > Cheers, > S.M. -- Joel Roth ------------------------------------------------------------------------------ For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 _______________________________________________ Ecasound-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/ecasound-list