Re: Double precision
Ove Karlsen <[email protected]>
| Newsgroups | gmane.comp.audio.mp3.lame |
|---|---|
| Message-ID | <[email protected]> |
On 6/21/2013 11:19 PM, Ove Karlsen wrote: > On 6/21/2013 10:36 PM, Alexander Leidinger wrote: >> On Fri, 21 Jun 2013 15:22:58 +0200 >> Thomas Orgis <[email protected]> wrote: >> >>> Am Thu, 20 Jun 2013 18:31:58 +0200 >>> schrieb Ove Karlsen <[email protected]>: >>> >>>> Does anyone know if increasing internal resolution in lame encoder >>>> would be trivial? I thought in 2013, it might be nice to increase >>>> that to double. >>> Well, in 2013 you'd rather port the single precision code to run on >>> GPUs;-) >>> >>> But really, is there any hint that double precision would help >>> anything with MP3 quality? Even for studio productions, I only see 32 >>> bit float PCM as top-notch format. Would using double precision for >>> intermediate calculations really make any difference on a resulting >>> bitstream? I'm not even talking about audible differences. >> I remember that we had a switch in the code which changed from float to >> double. I don't remember if we removed it at some point or if we still >> have it. IIRC we also had an option for in the unix configure script >> for this. > That would be excellent. I am going to look for it then. >> >> In general the difference between IEEE float and IEEE double _can_ make >> a huge difference in the precision in the numbers if you just look at >> the values. To understand it correctly you would have to learn about >> the corresponding IEEE standard. In short (and exagerated): if you are >> unlucky a simple integer value X would be represented in float as >> (X-1).9 or some similar floating point value around the real value. For >> double values the difference between the real value and the represented >> value in memory is smaller. This starts to matter when you do a lot of >> calculations (specially multiplications or divisions) with those >> values, the "error" can accumulate to a big value. > Only on simple IIRs the difference can be heard. It might take a > high-end D/A though (multibit). >> >> Now... for the audible difference... well, the whole concept of MP3 is >> to rely on the fact that the ear does not hear at all deviations from >> the original. > Yes. I do still think that internal resolution should be double though. >> >> Bye, >> Alexander. >> > Peace Be With You! ./configure --help did not list it. Anyway I am compiling a windows binary ATM, and have looked at configMS.h also. I can´t see any mention of it. I also saw some various discussions in a search online, where doubles where criticised for speed. So I don´t know if that resulted in favorising 32bit code. No one knows the code good enough to just know the variables that need resolution increase, to keep a double precision signalpath, and processing? -- Ove Karlsen, www.ovekarlsen.com ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev