Re: Proposed Aim for Speak Freely
"attila konietzka" <[email protected]>
| Newsgroups | gmane.comp.audio.speak-freely.general |
|---|---|
| Message-ID | <00a101c368af$67cd0200$f86bfea9@eddyboy> |
Hi, Question. I miss the modem-feature for direct modem-to modem-connections that was available in all the 16-bit versions of windows, didn't know why Mr. john Walker dropped this feature in the later Versions. What about backward-compatibility to all types of obscure wind0wz Systems, and the related work-arrounds? Wasn't this also a challenge that would lead to different codebases in the past for sf? Never know what m$ holds for the future. Regards, Attila. ----- Original Message ----- From: "Thomas Shaddack" <[email protected]> To: <[email protected]> Sent: Tuesday, August 19, 2003 4:02 AM Subject: Re: [speak-freely] Proposed Aim for Speak Freely > On Mon, 18 Aug 2003, Kevin McCoy wrote: > > > I think there are bigger fish to fry right now than adding additional > > codecs. There are plenty of codecs that are already implemented for SF's > > intended use. > > Definitely. But there are people that will insist on them. So let's give > them a way to add them on their own. This shall prevent forking of the > code and lower the amount of disputes. > > > I do think that adding codec negotiation logic should be a high priority > > item. > > I agree. Though I'd suggest to just keep it manual (with GSM or something > similar as a default) for the first versions - so far it works well. > > > > We shall be also able to manually override the negotiation for > > > individual sessions, maybe possibly keeping the required individual > > > default overrides in your local phone book. (Eg, high-bandwidth > > > high-quality prefered for IPs within your netmask, low-bandwidth prefered > > > otherwise.) > > > > Errrr. Why? If one person has a 28.8 Kbps modem hitched to a 486 and the > > other has a 384 Kbps DSL connection on a P-IV box, why would you want to > > override a sensible low UDP bandwidth/low CPU impact codec on the 486 side? > > If both persons have 128k lines, and at least one of them doesn't want to > use more than 9k6 with certain subgroup of the users (but not with all), > then manual override is handy. Let's leave it as an option for advanced > users and uncommon scenarios. Or for debugging. Or for testing. > > > Just let the two sides negotiate every time - it only takes a few > > miliseconds. An address book entry does not take into account any > > hardware changes or machine swaps. Laptop computers downshift in CPU > > frequency when running on batteries. This might be a problem with > > CELP and other CPU-intense codecs. > > Good for common scenarios. Again, we don't have crystal balls so we can't > accurately predict all the things that may happen. We also can't rule out > a bug in the negotiation routines or protocol and a necessity of an ad-hoc > workaround. Or a minimalistic implementation on the other side that would > be listening-only with no negotiation routines and hardcoded codec (eg, > something embedded). > > > In my case I have *9600 Baud* satellite phones to deal with, and I have to > > share that vast bandwidth with other applications. I don't want a DSL user > > to override my low bandwidth CELP settings on the 9600 Baud side. On other > > systems I need to use ADPCM to preserve the DTMF control tones we sometimes > > send over SF. Other codecs munch the tones. I need absolute control over > > any codec negotiation. > > I need manual override. You never know when it will be handy. You don't > HAVE to use it, it may be hidden deep in some menu or as an obscure > commandline option, but it's better if it's there. > > > Mixing is not the problem; Receiving a stream of packets and then sending it > > back out over the same wire to potentially dozens of attached clients is. > > In a high bandwidth codec scenario, you'd saturate a 10BaseT DSL/cablemodem > > connection in short order - not to mention the poor CPU trying to convert > > one protocol into 5 or 6 different ones in realtime. > > All depends on the scenario. If you have a conference of just a half-dozen > people, discussing eg. a piece of music, it may warrant and require a > high-quality codec, while still not overloading the machine. You of > course can't afford it with many users. All depends on the scenario. If > the machine can't handle protocol conversions, let specify for that given > server that it won't accept any other protocol than a specified one. > > > BTW, all codecs send "chopped up" audio. The trick is sending the chunks > > fast enough so that the receiving buffer never runs out or overruns. If you > > are talking about multicasting, then don't hold your breath for its > > implementation on the Internet at large. Most ISPs block multicast packets. > > I expressed myself wrong. By "chopped" I meant the telltale situation when > two data streams come to the receiver and instead of playing them both > simultaneously the packets are playing in alternate order, as they arrive, > which sounds AWFUL. > > > * * * > > To unsubscribe from this mailing list, send E-mail containing > the word "unsubscribe" in the message body (*not* as the > Subject) to [email protected] > * * * To unsubscribe from this mailing list, send E-mail containing the word "unsubscribe" in the message body (*not* as the Subject) to [email protected]