Issue with NRT rendering of patterns
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <CAKsA1iw2MvnbvnUaGJ+3LSwH82ELi-SnebheTsLk_DnZhUQCOw@mail.gmail.com> |
Hello, I'm relatively new to SuperCollider & having some difficulty setting up non-real time score & audio rendering of patterns. My primary problem, I think, is in figuring out how to load my synthdef and audio buffer onto the NRT server. I am attaching 'nrt_test.scd', which presents two examples. Example 1: a working example with default server playback. A sample buffer is loaded, a granular synthdef is loaded, and a pattern performs the synthdef. Example 2: a non-working example of converting this to NRT. Basically, it produces an empty audio file. I am guessing this is because my synthdef and/or audio buffer is not correctly called in the NRT server. Could anyone offer any pointers to me on resolving my example #2? Thank you for looking at my issue!
nrt_test.scd
(application/octet-stream, 2.5 KB) - not displayed