Re: Issue with NRT rendering of patterns
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <CAKsA1izFD1LcpytBsdfrD5g7dqqWqU-3L=boMmqW9dL6_C0VFQ@mail.gmail.com> |
I am not sure if my attachment went through, so I'm also placing 'nrt_test.scd' here: https://petervanhaaften.net/files/nrt_test.scd On Sun, Mar 21, 2021 at 1:34 PM Peter van Haaften <[email protected]> wrote: > Hello, I'm relatively new to SuperCollider & having some difficulty > setting up non-real time score & audio rendering of patterns. > > My primary problem, I think, is in figuring out how to load my synthdef > and audio buffer onto the NRT server. I am attaching 'nrt_test.scd', which > presents two examples. > > Example 1: a working example with default server playback. A sample buffer > is loaded, a granular synthdef is loaded, and a pattern performs the > synthdef. > > Example 2: a non-working example of converting this to NRT. Basically, it > produces an empty audio file. I am guessing this is because my synthdef > and/or audio buffer is not correctly called in the NRT server. > > Could anyone offer any pointers to me on resolving my example #2? > Thank you for looking at my issue! >