Re: Issue with NRT rendering of patterns

[email protected]
Newsgroups gmane.comp.audio.supercollider.user
Message-ID <CAKsA1izFD1LcpytBsdfrD5g7dqqWqU-3L=boMmqW9dL6_C0VFQ@mail.gmail.com>
I am not sure if my attachment went through, so I'm also placing
'nrt_test.scd' here:
https://petervanhaaften.net/files/nrt_test.scd


On Sun, Mar 21, 2021 at 1:34 PM Peter van Haaften <[email protected]> wrote:

> Hello, I'm relatively new to SuperCollider & having some difficulty
> setting up non-real time score & audio rendering of patterns.
>
> My primary problem, I think, is in figuring out how to load my synthdef
> and audio buffer onto the NRT server. I am attaching 'nrt_test.scd', which
> presents two examples.
>
> Example 1: a working example with default server playback. A sample buffer
> is loaded, a granular synthdef is loaded, and a pattern performs the
> synthdef.
>
> Example 2: a non-working example of converting this to NRT. Basically, it
> produces an empty audio file. I am guessing this is because my synthdef
> and/or audio buffer is not correctly called in the NRT server.
>
> Could anyone offer any pointers to me on resolving my example #2?
> Thank you for looking at my issue!
>
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