| Newsgroups |
gmane.comp.audio.supercollider.user |
| Message-ID |
<CAL8OTwCJMes9X8x6Ejqn5RNGpQdSoYUYvRwm53fkTjb3uo5y8Q@mail.gmail.com> |
Hello Marcin,
Thanks for the suggestion. I tried executing u = Server.remote(\scau,
NetAddr("127.0.0.1", 9989));
and got the following error:
ERROR: Message 'protocol' not understood.
I'm not really familiar with .startAlive thread, so I'm not sure if I was
doing this properly, but executing the following code
u = Server(\scau, NetAddr("127.0.0.", 9989));
u.boot(startAliveThread = true);
throws this error:
ERROR: Variable 'startAliveThread' not defined.
Thanks again!
On Mon, Mar 29, 2021 at 12:47 PM <[email protected]> wrote:
> I think .serverRunning is only a getter, which should reflect the state of
> the server.
>
> Instead, I think you need to call .startAliveThread on the server after
> creating it (u = Server(... )).
> Alternatively, there's a convenience method for this:
> u = Server.remote(\scau, NetAddr("127.0.0.1", 9989));
> Afterwards there's no need to call .startAliveThread
>
> Marcin
>
> On Mon, Mar 29, 2021 at 9:39 AM <[email protected]> wrote:
>
>> Hello all,
>>
>> I've now gotten SuperColliderAU built successfully, and I can load the
>> plugin in Ableton Live. But I'm running into some errors on the SC side
>> while trying to run it.
>>
>> As I understand it, the process is:
>> 1. Load scau as a plugin in the host.
>> 2. Startup scide and execute the code to communicate with the server in
>> the plugin.
>>
>> Is that correct? When I run u = Server(\scau, NetAddr("127.0.0.1", 9989));
>> the post window in SC returns -> scau as expected.
>> Executing u.serverRunning = true; throws the following error message:
>> ERROR: Message 'serverRunning_' not understood.
>> If I just run u.serverRunning, it returns false.
>> I also tried executing u.boot, but that just returns the message below
>> continuously:
>> '/quit' message sent to server 'scau'.
>>
>> I did confirm that the plugin is listening on port 9989.
>>
>>
>>
>>
>>