2-ish questions about Trigger/Duty/Demand
[email protected] Sun, 2 May 2021 10:44:11 +0100
| Newsgroups | gmane.comp.audio.supercollider.user |
|---|---|
| Message-ID | <[email protected]> |
Dear all
I have 2 questions, from generic to specific:
1) is there an amazing tutorial (Andrea/Eli-style), on poweruse of sample-accurate server-side triggering via Demand/Duty/Trigger - I am looking at ways of computing states on sequences via triggers like below and I wonder what is the best way
2) in the following synth, 3 questions
```
(
c = {arg t_go;
OffsetOut.ar(0,
TDuty.ar(
Dgeom(TRand.ar(0.2,1,t_go),TRand.ar(0.7,0.9,t_go),4),
T2A.ar(t_go),
0.5);
)
}.play;
)
c.set(\t_go,1)
```
2.1) is there (what is) a better way to do the same trick (t_go sets states of my bouncer randomly, but in my real usage they will be computed.
2.2) is there a way to load the synth without having an initial bounce? I cannot start the synth via language side and no, I cannot just start it when the first t_go happen. Sample accurate first action at first t_go, no before, not after :)
2.3) why do I get 5 bounces when my Dgeom is set to 4
Any pointers welcome
p
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