Intergrating autopackage in Starez
"Hylke Donker" <[email protected]>
| Newsgroups | gmane.comp.autopackage.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello, I'm currently working on a project called Starez(www.starez.org). Our main goal is to improve Linux as a gaming OS. Our way of achieving that goal is making an game update platform. Using Starez, Users are able to easily install games with one click on the mouse button, and games are automatically patched with the latest updates. Game developers are able to add their open source game to Starez, which then takes care of the distribution, *and* the games gain a wider audience. Anyway, to get back to the subject of this e-mail, Starez needs to be able to install games on a distribution independent way. We (me and Sjors, the other Starez developer) have been debating this alot. I thought it would be best to make a simple archive with all the dependencies included, and Sjors thought it would be best to have two packages for every game, one that contains the game files, and one that contains several scripts (for installation and configuration, and things like dependency checking). What we would like to know is: Will autopackage be a good solution for our problem? Is it possible to intergrate autopackage in Starez or a Starez installer for installing games? The main breaking points in our installation discussions were dependencies and configuration, how does autopackage handle these? And if it's possible to intergrate autopackage in Starez, how will we go about that? It might be an idea to get the .package file to print out an indication of the installation progress every few seconds, and we read that output from a pipe wrapped around the process, to update a progress bar of some kind. I would love to hear your ideas around our problem, and whether it's possible to use autopackage for Starez. Please be as clear as possible, since we both have no experience with using autopackage whatsoever. Thanks in advance, Hylke and Sjors