Re: Plugging in Sockets
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Jan 26, 2004, at 9:11 PM, William Taysom wrote: > Dear Brevers, > > I am curious to know if any of you have worked on adding support for > socket communications within Breve. I've noticed that there is > already some support for accessing URLs. We have been looking for a > simulation engine for several applications (think remote controlled > Navy bots) and after looking at a number of possibilities (including > the Quake and Unreal engines), we believe Breve would be ideal for the > task given it's simplicity, portability, and ease of use. The only > thing Breve seems to be missing is Sockets. So if any of you have > already looked into this, we would be interested in knowing what > you've found. I know that this has been done a number of times for proprietary applications, but I don't know that anybody has made a general-purpose socket class. A fair amount of socket-related code already exists in breve, so working it into a general-purpose class shouldn't be too difficult. If you let me know what kind of features you'll need, I'd be happy to add some basic socket support to the next version. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve