Re: Plugging in Sockets

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Jan 26, 2004, at 9:11 PM, William Taysom wrote:

> Dear Brevers,
>
> I am curious to know if any of you have worked on adding support for 
> socket communications within Breve.  I've noticed that there is 
> already some support for accessing URLs.  We have been looking for a 
> simulation engine for several applications (think remote controlled 
> Navy bots) and after looking at a number of possibilities (including 
> the Quake and Unreal engines), we believe Breve would be ideal for the 
> task given it's simplicity, portability, and ease of use.  The only 
> thing Breve seems to be missing is Sockets.  So if any of you have 
> already looked into this, we would be interested in knowing what 
> you've found.

I know that this has been done a number of times for proprietary 
applications, but I don't know that anybody has made a general-purpose 
socket class.

A fair amount of socket-related code already exists in breve, so 
working it into a general-purpose class shouldn't be too difficult.  If 
you let me know what kind of features you'll need, I'd be happy to add 
some basic socket support to the next version.

- jon klein

_______________________________________________
breve mailing list
[email protected]
http://www.spiderland.org/mailman/listinfo/breve
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.