Plugging in Sockets

William Taysom <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Dear Brevers,

I am curious to know if any of you have worked on adding support for 
socket communications within Breve.  I've noticed that there is already 
some support for accessing URLs.  We have been looking for a simulation 
engine for several applications (think remote controlled Navy bots) and 
after looking at a number of possibilities (including the Quake and 
Unreal engines), we believe Breve would be ideal for the task given 
it's simplicity, portability, and ease of use.  The only thing Breve 
seems to be missing is Sockets.  So if any of you have already looked 
into this, we would be interested in knowing what you've found.

Regards,
William Taysom
Institute for Human and Machine Cognition
www.ihmc.us

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