Plugging in Sockets
William Taysom <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Dear Brevers, I am curious to know if any of you have worked on adding support for socket communications within Breve. I've noticed that there is already some support for accessing URLs. We have been looking for a simulation engine for several applications (think remote controlled Navy bots) and after looking at a number of possibilities (including the Quake and Unreal engines), we believe Breve would be ideal for the task given it's simplicity, portability, and ease of use. The only thing Breve seems to be missing is Sockets. So if any of you have already looked into this, we would be interested in knowing what you've found. Regards, William Taysom Institute for Human and Machine Cognition www.ihmc.us _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve