Re: water

dan bornside <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
If i remember from my highschool physics class, drag is something like 
a function proportional to the forward surface area of a shape times 
the square of its air (water?) velocity.  Anyway, i think for the 
purposese of Simulation, this might be accurate enough.

On Sunday, Jan 25, 2004, at 14:12 America/Chicago, jon klein wrote:

> On Jan 24, 2004, at 6:07 PM, Rick Giuly wrote:
>
>> Does breve have support for doing underwater simulation? If not, are 
>> you
>> planning to add it in the future?
>
> I've considered adding this (and wind-resistance) in the past, but have
> gotten stuck trying to find some of the algorithms needed.  
> Specifically,
> I was unable to find a simple algorithm to compute the drag coefficient
> for arbitrary shapes.
>
> If anybody knows any details about such an algorithm, please let me 
> know,
> as I'd love to be able to add this feature to breve.
>
> - jon klein

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