Re: water
dan bornside <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
If i remember from my highschool physics class, drag is something like a function proportional to the forward surface area of a shape times the square of its air (water?) velocity. Anyway, i think for the purposese of Simulation, this might be accurate enough. On Sunday, Jan 25, 2004, at 14:12 America/Chicago, jon klein wrote: > On Jan 24, 2004, at 6:07 PM, Rick Giuly wrote: > >> Does breve have support for doing underwater simulation? If not, are >> you >> planning to add it in the future? > > I've considered adding this (and wind-resistance) in the past, but have > gotten stuck trying to find some of the algorithms needed. > Specifically, > I was unable to find a simple algorithm to compute the drag coefficient > for arbitrary shapes. > > If anybody knows any details about such an algorithm, please let me > know, > as I'd love to be able to add this feature to breve. > > - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve