New objects from strings
William Taysom <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
Is there a way in Steve to make an new object whose type might be undetermined when the simulation starts? For example, one usually writes: + do-something: o (object). o = new FunkyObject. o init with whatever. o shakeALeg. + invoke-do-something: self do-something. I want something like: + do-something using-a class(string): o (object). o = magical-new-which-takes-string-argument class. o init with whatever. o shakeALeg. + to invoke-do-something-using-a-class do-something using-a "FunkyObject". Does Steve offer any functionality roughly equivalent to this? Regards, William _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve