Object Numbers & Cross Hairs

[email protected]
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
Hey All:

I'm in the process of designing a breve script to generate 3D fractals. 
  2 Questions:

1) Does breve have problems handling _large_ numbers of objects, in the 
~4 million range?  I've hard crashed my TiBook (OS X 10.2.8, 800MHZ, 
512MB) with the demo fractal which is included with the breve 
distribution, and I'd like to make sure that there's no theoretical 
limit to the number of independent objects before I port over the 
POVRAY script.

2) Is there a method to turn off the cross hairs which appear in the 
center of the simulation window when you manually change the camera 
perspective using the mouse?

Thanks,
-- B

GCC/ED d-(+) s: a-- C++ P+ W++ N++ w--- M+ PS+++ PE-- Y+ R !tv b+++ 
e++>++++ h(+) r


Brandan Whearty
Department of Communication Studies (MHB-717)
California State University, Long Beach
1250 Bellflower Blvd.
Long Beach, CA 90840
(562) 985-7821
[email protected]

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