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Hey All:
I'm in the process of designing a breve script to generate 3D fractals.
2 Questions:
1) Does breve have problems handling _large_ numbers of objects, in the
~4 million range? I've hard crashed my TiBook (OS X 10.2.8, 800MHZ,
512MB) with the demo fractal which is included with the breve
distribution, and I'd like to make sure that there's no theoretical
limit to the number of independent objects before I port over the
POVRAY script.
2) Is there a method to turn off the cross hairs which appear in the
center of the simulation window when you manually change the camera
perspective using the mouse?
Thanks,
-- B
GCC/ED d-(+) s: a-- C++ P+ W++ N++ w--- M+ PS+++ PE-- Y+ R !tv b+++
e++>++++ h(+) r
Brandan Whearty
Department of Communication Studies (MHB-717)
California State University, Long Beach
1250 Bellflower Blvd.
Long Beach, CA 90840
(562) 985-7821
[email protected]
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