Re: Object Numbers & Cross Hairs

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Feb 19, 2004, at 1:48 PM, [email protected] wrote:

> 1) Does breve have problems handling _large_ numbers of objects, in 
> the ~4 million range?  I've hard crashed my TiBook (OS X 10.2.8, 
> 800MHZ, 512MB) with the demo fractal which is included with the breve 
> distribution, and I'd like to make sure that there's no theoretical 
> limit to the number of independent objects before I port over the 
> POVRAY script.

breve has a theoretical limit of 2^32 (over 4 billion) objects, but in 
practice, even 4 million would probably be far too man.  The most 
objects I've used in a simulation is about 25,000.

> 2) Is there a method to turn off the cross hairs which appear in the 
> center of the simulation window when you manually change the camera 
> perspective using the mouse?

There isn't currently, but it would be very simple to add it to a 
future version of the software -- I'll put this on the todo list.

- jon klein

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