Re: Object Numbers & Cross Hairs
jon klein <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Feb 19, 2004, at 1:48 PM, [email protected] wrote: > 1) Does breve have problems handling _large_ numbers of objects, in > the ~4 million range? I've hard crashed my TiBook (OS X 10.2.8, > 800MHZ, 512MB) with the demo fractal which is included with the breve > distribution, and I'd like to make sure that there's no theoretical > limit to the number of independent objects before I port over the > POVRAY script. breve has a theoretical limit of 2^32 (over 4 billion) objects, but in practice, even 4 million would probably be far too man. The most objects I've used in a simulation is about 25,000. > 2) Is there a method to turn off the cross hairs which appear in the > center of the simulation window when you manually change the camera > perspective using the mouse? There isn't currently, but it would be very simple to add it to a future version of the software -- I'll put this on the todo list. - jon klein _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve