Re: Re: breve Digest, Vol 12, Issue 7

jon klein <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Jul 26, 2004, at 12:42 PM, <[email protected]> wrote:

> :( Oh well. I love breve for it's Ai testing and the fact that it can 
> save movies
> so it is near that idea. How much OpenGL goodness is in it? Like can 
> it utilize
> the shader language of openGL 1.5 and soon to be 2.0?

breve currently does not provide any kind of access to shaders.  
There's currently
not much available on the graphics front that isn't shown off in the 
various demos.
The forthcoming version 2.0 does have a number of improvements to 
texturing and
transparencies, including the ability to modify textures and images in 
realtime,
and to use rendered images as textures.

> And the joint test could that have some extras added to it ?
>
> I am just hopeful to find a cutting edge app with a real GUI system to 
> build some
> animations using OpenGL's very fast rendering as I see it replacing 
> traditional
> slow rendering methods of one frame at a time radiocity and raytracing.

breve is, for the moment, probably not what you're looking for, though 
this
functionality is improving all the time.  It has occurred to me that it 
would
be possible to publish the entire OpenGL API in breve's scripting 
language so
that people could use all of the OpenGL functionality, but I think that 
for
the time-being, I'd prefer to continue implementing "higher level" 
OpenGL
effects.

Another thing I've been considering is using an existing graphics or 
game
front-end in breve, but I still haven't found one I'm entirely happy 
with.

- jon klein

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