Re: Re: breve Digest, Vol 12, Issue 7
go <[email protected]>
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
>> And the joint test could that have some extras added to it ? >> >> I am just hopeful to find a cutting edge app with a real GUI system >> to build some >> animations using OpenGL's very fast rendering as I see it replacing >> traditional >> slow rendering methods of one frame at a time radiocity and >> raytracing. > > breve is, for the moment, probably not what you're looking for, though > this > functionality is improving all the time. It has occurred to me that > it would > be possible to publish the entire OpenGL API in breve's scripting > language so > that people could use all of the OpenGL functionality, but I think > that for > the time-being, I'd prefer to continue implementing "higher level" > OpenGL > effects. Problem is on OSX there is no nice simple testing app out there, most are only build from CVS and then find your own clue of what to do. The only thing close is blender but it's opengl realtime engine is a little behind the times. I myself have been on a quest to find something like this forever now. > Another thing I've been considering is using an existing graphics or > game > front-end in breve, but I still haven't found one I'm entirely happy > with. I will then save you any suggestions more than what I am sure you have already tested. Crystal Space, Coin, Ogre3d, Panda 3D, and the frik'n huge list of http://www.3dengines.net/ :D fun ¿ > > - jon klein > _______________________________________________ breve mailing list [email protected] http://www.spiderland.org/mailman/listinfo/breve