Is Breve right for me?

David Hirsch <[email protected]> Mon, 13 Dec 2004 13:19:08 -0800
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
I'm interested in creating a 3D simulation of how light behaves in a
polarizing microscope (for use in teaching an Optical Mineralogy course). 
It would have sinusoidal waves that would change depending on the rotation
of a simulated mineral around the light propagation axis.  I would need to
be able to vary colors and shapes programmatically, and to allow the user
to interact by rotating the "mineral", inserting virtual microscope
components, etc.

I've skimmed the demos provided with Breve, but before I spend hours
reading through all the details, does this sound like something that can
be done fairly easily?  The one thing that I'm concerned about is the
ability to make smoothly-sinusoidal-shaped agents (imagine a sine curve
propagating within a 2 or 3 wavelength range along the z-axis in the x-z
plane; now imagine another one along the z-axis in the y-z plane,
intersecting with it).

Is Breve a good tool for this, or should I code it from scratch myself?

Thanks!
-- 
Dave Hirsch
Assistant Professor
Department of Geology
Western Washington University
persistent email: [email protected]
http://www.davehirsch.com
voice: (360) 650-2166
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vCard: http://almandine.geol.wwu.edu/~dave/personal/DaveHirsch.vcf
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