Is Breve right for me?
David Hirsch <[email protected]> Mon, 13 Dec 2004 13:19:08 -0800
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
I'm interested in creating a 3D simulation of how light behaves in a polarizing microscope (for use in teaching an Optical Mineralogy course). It would have sinusoidal waves that would change depending on the rotation of a simulated mineral around the light propagation axis. I would need to be able to vary colors and shapes programmatically, and to allow the user to interact by rotating the "mineral", inserting virtual microscope components, etc. I've skimmed the demos provided with Breve, but before I spend hours reading through all the details, does this sound like something that can be done fairly easily? The one thing that I'm concerned about is the ability to make smoothly-sinusoidal-shaped agents (imagine a sine curve propagating within a 2 or 3 wavelength range along the z-axis in the x-z plane; now imagine another one along the z-axis in the y-z plane, intersecting with it). Is Breve a good tool for this, or should I code it from scratch myself? Thanks! -- Dave Hirsch Assistant Professor Department of Geology Western Washington University persistent email: [email protected] http://www.davehirsch.com voice: (360) 650-2166 aim: [email protected] vCard: http://almandine.geol.wwu.edu/~dave/personal/DaveHirsch.vcf icon: http://almandine.geol.wwu.edu/~dave/personal/dmhface.jpg _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve