Re: Is Breve right for me?

jon klein <[email protected]> Mon, 13 Dec 2004 16:28:08 -0500
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Dec 13, 2004, at 4:19 PM, David Hirsch wrote:

> I'm interested in creating a 3D simulation of how light behaves in a
> polarizing microscope (for use in teaching an Optical Mineralogy 
> course).
> It would have sinusoidal waves that would change depending on the 
> rotation
> of a simulated mineral around the light propagation axis.  I would 
> need to
> be able to vary colors and shapes programmatically, and to allow the 
> user
> to interact by rotating the "mineral", inserting virtual microscope
> components, etc.
>
> I've skimmed the demos provided with Breve, but before I spend hours
> reading through all the details, does this sound like something that 
> can
> be done fairly easily?  The one thing that I'm concerned about is the
> ability to make smoothly-sinusoidal-shaped agents (imagine a sine curve
> propagating within a 2 or 3 wavelength range along the z-axis in the 
> x-z
> plane; now imagine another one along the z-axis in the y-z plane,
> intersecting with it).
>
> Is Breve a good tool for this, or should I code it from scratch myself?

Well, breve doesn't currently support sinusoidal (or other concave)
shaped objects, so it probably won't be able to do exactly what you've
described above.

An alternative to sinusoidal objects, however, might be one or more
spheres moving or arranged in a sinusoidal pattern.

- jon klein

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