Re: detection collision

Nicolas Lassabe <[email protected]> Thu, 23 Jun 2005 19:32:14 +0200
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
I defined these functions to get the colling-objects from my multi-body 
but I get a crash of the simulation...  May be I don't use properly...
Any ideas ?
Thanks,
Nicolas

  + to getSizeListLink:
         return (|(self get-all-connected-links)|).

  + to get-link-penetrations of n (int):
       l (list).
       l=0 new Links.
       l=(self get-all-connected-links).
       return (l{n} check-for-penetrations).



On Jun 23, 2005, at 18:16, jon klein wrote:

>
> On Jun 23, 2005, at 12:11 PM, Nicolas Lassabe wrote:
>
>> Hi,
>>
>> I would to know if there a function to know if a part of a multibody 
>> object is in contact with the floor or itself...  I need this 
>> information to continue my simimulation but I don't find the 
>> solution.   Also It is possible to simule water now with breve ?
>
> The Mobile class method 'check-for-penetrations' will tell you if an 
> object is actively colliding with others.  In breve 2.3 (and in the OS 
> X build of breve I posted yesterday), this method is replaced with a 
> method called 'get-colliding-objects' which will return to you the 
> actual objects a Mobile is colliding with.
>
> It is still not possible to simulate water in breve.
>
> - jon klein
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>

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