Re: detection collision
jon klein <[email protected]> Thu, 23 Jun 2005 12:16:42 -0400
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Jun 23, 2005, at 12:11 PM, Nicolas Lassabe wrote: > Hi, > > I would to know if there a function to know if a part of a > multibody object is in contact with the floor or itself... I need > this information to continue my simimulation but I don't find the > solution. Also It is possible to simule water now with breve ? The Mobile class method 'check-for-penetrations' will tell you if an object is actively colliding with others. In breve 2.3 (and in the OS X build of breve I posted yesterday), this method is replaced with a method called 'get-colliding-objects' which will return to you the actual objects a Mobile is colliding with. It is still not possible to simulate water in breve. - jon klein _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve