Re: detection collision

jon klein <[email protected]> Thu, 23 Jun 2005 12:16:42 -0400
Newsgroups gmane.comp.breve
Message-ID <[email protected]>
On Jun 23, 2005, at 12:11 PM, Nicolas Lassabe wrote:

> Hi,
>
> I would to know if there a function to know if a part of a  
> multibody object is in contact with the floor or itself...  I need  
> this information to continue my simimulation but I don't find the  
> solution.   Also It is possible to simule water now with breve ?

The Mobile class method 'check-for-penetrations' will tell you if an  
object is actively colliding with others.  In breve 2.3 (and in the  
OS X build of breve I posted yesterday), this method is replaced with  
a method called 'get-colliding-objects' which will return to you the  
actual objects a Mobile is colliding with.

It is still not possible to simulate water in breve.

- jon klein
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