Re: breveCreatures screensaver
jon klein <[email protected]> Wed, 2 Nov 2005 16:24:48 -0500
| Newsgroups | gmane.comp.breve |
|---|---|
| Message-ID | <[email protected]> |
On Nov 2, 2005, at 3:52 PM, Clayton T. Morrison wrote: > Jon, > > The screen saver is very pretty -- I've had it running for several > days now. > > I do have one suggestion: the creatures sometimes start their run > flying through the air and the fitness test begins while they're > still in the air (I think this happens when they are long and part > of them starts in the floor and the physics rockets them out at > high velocity, or perhaps an instability due to random join > setting). The result is evolution toward long, thin "fliers" that > travel long distances simply because they started partially > embedded in the floor (or whatever initial condition sends them > sailing through the air). (I'm aware that this may not be > guaranteed to happen -- if a population starts out avoiding this > condition, there may be a much lower probability of it occurring > later, and so perhaps no one else has seen this yet.) The fix > would be to start the fitness test after they've landed stably on > the ground. Then the search would be over fitter walkers rather > than projectiles. (Not that I have anything against projectile > locomotion, I just think evolving a walker would be more > interesting...) Hi Clay, thanks for the bug report! breveCreatures has been updated to version 1.1 and the problem has been fixed: http://www.spiderland.org/breve/breveCreatures.html Please let me know whether you encounter any other bugs or unrealistic behaviors! - jon klein _______________________________________________ breve mailing list [email protected] http://lists.spiderland.org/mailman/listinfo/breve