Context menus and deleting objects

"Marcin Pilat" <[email protected]>
Newsgroups gmane.comp.breve
Message-ID <000001c3b4b3$87c16510$6601a8c0@dabear>
I have a few questions. 

 

1) I've tried to create a context menu for an object using "add-menu".
When I right click on the object, I get the main application menu
instead.  Am I doing something wrong or object context menus are not
supported in the windows version?  I do succeed in adding onto the main
context menu by calling "add-menu" through the controller.

 

2) Is it safe to call "free self" or does that create any problems?  I
run into a problem with freeing an object that had scheduled a function
call (using the "schedule" method).  How can I disable/unscheduled this
method call?  Right now, when the method gets called, the application
crashes with error "method <name> being called with freed object".

 

3) This is a tricky question.  Would it be possible to set the
parameters of the physics engine so that a linear arrangement of object
(lets say spheres) becomes a multi-layered arrangement (basically
2d->3d) due to a force applied to the objects?  I'm doing a simulation
where I would like to push spherical objects up (stocking them) by
applying forces to an array of objects in a plane.  Any help would be
greatly appreciated.

 

Thanks,

 

Marcin

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