feedback
| Newsgroups | gmane.comp.cybernetics.webot.contest |
|---|---|
| Message-ID | <27209549.1073987770376.JavaMail.www@wwinf4001> |
Hi I have tried the new worlds with Kubiak's controller. The robot is not able to do anything ( walk / turn / get up... ) anymore but it should not be very difficult to adapt him to the new conditions. I think the joint limits will improve the quality of the contest and I agree with Mike to say that the new friction coefficients are better: it seems important to me to avoid slipping as much as possible. Just one question : I suppose real robots can't do a 360 degrees with their head, so why is there no joint limit for the neck? Xavier > > Olivier wrote: > > > > I attached to this message a modified judo.wbt world with greatly (x10) > > increased friction coefficients (coulombFriction and > > forceDependentSlip). This new world should behave more like the current > > official world concerning friction issues (and possibly LCP solver as > > well). I appreciate your feedback about it. > > > > My robot was not able to walk forward at all with the original friction > coefficients due to slipping. > With the new friction coefficients, my robot is able to walk and turn. > > Mike Jost > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/webots-contest/ > > To unsubscribe from this group, send an email to: > [email protected] > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > ------------------------------------------ Faites un voeu et puis Voila ! www.voila.fr Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/webots-contest/ To unsubscribe from this group, send an email to: [email protected] Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/