Re: Re: Herc Studio problems

"Anvardeen Abdul Sameeh [email protected] [hercules-390]" <[email protected]>
Newsgroups gmane.comp.emulators.hercules390.general
Message-ID <AM0PR10MB291583E7B22EE8C13582DAEBAFEB0@AM0PR10MB2915.EURPRD10.PROD.OUTLOOK.COM>
Do I need to Install Herc Studio for Hercules Emulator 3.13 and what are the Run time Libraries to download like Visual C ++ ????

________________________________
From: [email protected] <[email protected]> on behalf of ''Fish' (David B. Trout)' [email protected] [hercules-390] <[email protected]>
Sent: Tuesday, April 30, 2019 6:23 PM
To: [email protected]
Subject: RE: [hercules-390] Re: Herc Studio problems



Jacob Dekel wrote:

> Indeed there is a limitation of maximum 20pt of text there
> (that once looked reasonable, I guess...). I will soon commit
> a fix that will increase that maximum.

It's your product, Jacob, so you can of course make whatever changes you want to it, but limiting the font size to a maximum of 20 points seems perfectly reasonable to me (although imposing *any* type of limit on the size of fonts seems a little silly).

Besides, I doubt the problem is in Hercules Studio. Rather, I suspect it's in the operating system itself (or how the user has it configured, one or the other).

A font's "point size" is a fixed unit of measure; see: https://en.wikipedia..org/wiki/Point_(typography). Thus, if a user sets the size of the font to 20 points, it should *always* be drawn 20/72" (7mm) tall, no matter what the given device's resolution is.

That is to say, if the screen resolution is, say, 72 pixels per inch, then the font should be drawn 20 pixels tall. If the resolution is 720 pixels per inch, then it should be drawn 200 pixels tall, etc. An operating system's GDI subsystem (Graphics Device Interface) *should* handle that for you automatically.

--
"Fish" (David B. Trout)
Software Development Laboratories
http://www.softdevlabs.com
mail: [email protected]
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