Wine release 11.0-rc5
Alexandre Julliard via Wine-announce <[email protected]> Fri, 09 Jan 2026 20:50:59 +0000
| Newsgroups | gmane.comp.emulators.wine.announce |
|---|---|
| Message-ID | <[email protected]> |
The Wine development release 11.0-rc5 is now available. This is
expected to be the last release candidate before the final 11.0.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.=
0-rc5.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc5/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc5 (total 32):
- #19063 GAP-Diveplanner : return Run time error '5'
- #23688 iriver LDB Manager: crashes when navigating directory tree
- #30129 Screen in 3d Studio Max v9 refresh badly
- #32235 Soldiers heroes of World War II crashes on startup
- #38505 sijpv12.exe crashes
- #39742 Heroes of Might and Magic 5 does not work (empty screen)
- #40512 Alan Wake's American Nightmare, some textures have missing trans=
parency
- #40656 Heartstone Deck Tracker v0.14.9 fails to start
- #40730 Elasto Mania: Hang on launch - later works but without sound
- #41568 MiPony 2.5.0 can't be launched
- #46976 All games suffer from moderated to severe stuttering with mouse =
polling ~1000
- #47244 Batman: Arkham Origins no shadow from cloak in DX11 mode
- #48730 BioShock 2 crashes before entering main menu with builtin d3dcom=
piler_47
- #49013 League of Legends: Exception code c0000005
- #50724 Tomb Raider (2013) enabling tessellation leads to crash with Vul=
kan renderer
- #52318 Sumatra PDF - always prints entire document
- #52780 The Evil Within has very slow performance
- #53422 Bully: Scholarship Edition fails to play intros
- #55021 The Evil Within shows a black screen with OpenGL renderer
- #55849 Wine posts WM_(SYS)KEYUP message twice for Alt (and such) key if=
Fcitx/IBus daemon is running
- #56159 game blocks ~30 seconds, continues and then hangs, in "TKKG 1" (=
EN: Jennifer is Missing, DE: Katjas Geheimnis - Tivoli)
- #56815 Virtualbox installer fails to install
- #57999 "Tower Wars" game crash when start playing
- #58498 Rocket League: OSS driver is triggering game to crash
- #58786 Microsoft Deadly Tide requires ICM_DECOMPRESSEX_BEGIN implementa=
tion in iccvid
- #59165 Focus problems in SQLyog
- #59171 Face Noir: 3D inventory way too dark
- #59177 Earth 2150 freezes at the end of the intro video
- #59180 DirectDraw fullscreen windows are invisible
- #59190 Wolfenstein: The Old Blood / Wolfenstein: The New Order - black =
screen in the menu
- #59203 Monster Truck Madness 2 crashes with "double free detected"
- #59209 Monster Truck Madness 2 takes very long when loading/leaving a r=
ace
### Changes since 11.0-rc4:
```
Alexandre Julliard (5):
winedump: Dump the contents of the embedded NE module for 16-bit buil=
tins.
Update copyright info for 2026.
ntdll: Don't try to create a process for a 16-bit dll.
ntdll: Use the sync_ioctl() helper in is_console_handle().
ws2_32/tests: Wait a bit before checking that we didn't receive a mes=
sage.
Andr=C3=A9 Zwing (1):
wow64: Only compare the valid segment selector part.
Bernhard =C3=9Cbelacker (1):
win32u: Return failure from ResizePalette called with a count of zero=
.
Byeong-Sik Jeon (1):
winex11: Drop SCIM workaround.
Dmitry Timoshkov (1):
ntdll: get_non_pe_file_info() returns NTSTATUS.
Elizabeth Figura (5):
wined3d: Invalidate lights when the view matrix changes.
iccvid/tests: Add format tests.
iccvid: Implement extended decompression.
d3d8/tests: Test how lighting is affected by world and view matrices.
d3d9/tests: Test how lighting is affected by world and view matrices.
Etaash Mathamsetty (1):
winewayland: Separate icon buffers from toplevel role.
Gabriel Iv=C4=83ncescu (1):
mshtml/tests: Test calling external object's method with return value=
.
James Hawkins (2):
user32/tests: Test DlgDirList in a temp directory.
user32/tests: Remove unused todo_wine handling from listbox test.
Lauri Kentt=C3=A4 (1):
po: Update Finnish translation.
R=C3=A9mi Bernon (3):
win32u: Update client surface state before swapping or presenting.
opengl32: Use a GL_FLUSH_FORCE_SWAP flag instead of BOOL parameter.
opengl32: Present on flush only when rendering to the front buffer.
Sven Baars (1):
opengl32: Avoid leaking memory on error paths (Coverity).
Zhiyi Zhang (4):
comctl32/tests: Add more RegisterClassNameW() tests.
comctl32: Register window classes in RegisterClassNameW() instead of =
DllMain().
winex11.drv: Don't send -1 fullscreen monitor indices to window manag=
ers.
dxgi/tests: Add a missing return value check.
```