[Git][wine/vkd3d][master] 3 commits: tests: Do not put storage buffer descriptors in the descriptor pool.

"Henri Verbeet (@hverbeet)" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
7c6c176a by Giovanni Mascellani at 2025-12-03T15:11:23+01:00
tests: Do not put storage buffer descriptors in the descriptor pool.

They are never used.

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443f4bc0 by Giovanni Mascellani at 2025-12-03T15:12:35+01:00
vkd3d: Remove unused field storage_buffer_max_descriptors from vkd3d_device_descriptor_limits.

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be31451a by Giovanni Mascellani at 2025-12-03T15:14:16+01:00
vkd3d: Rename the struct vkd3d_device_descriptor_limits fields.

They do not represent the raw Vulkan resource limits, but the
emulated d3d12 limits depending on the Vulkan limits. Therefore
name them according to d3d12.

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4 changed files:

- libs/vkd3d/device.c
- libs/vkd3d/state.c
- libs/vkd3d/vkd3d_private.h
- tests/vulkan_utils.h


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f9f8b3a5a44b1971a95e3368bd666392ec9f8121...be31451ae993fcc1c71c2fcf6d2742a309e1d8d4

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f9f8b3a5a44b1971a95e3368bd666392ec9f8121...be31451ae993fcc1c71c2fcf6d2742a309e1d8d4
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