[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_binop().

"Henri Verbeet (@hverbeet)" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
5d51d89e by Giovanni Mascellani at 2025-12-03T15:15:59+01:00
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_binop().

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83ebe589 by Giovanni Mascellani at 2025-12-03T15:15:59+01:00
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_binop().

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2855f2d6 by Giovanni Mascellani at 2025-12-03T15:15:59+01:00
vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_br().

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c2ff59e8 by Giovanni Mascellani at 2025-12-03T15:15:59+01:00
vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_br().

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f64432d4 by Giovanni Mascellani at 2025-12-03T15:15:59+01:00
vkd3d-shader/dxil: Take the record from the function emission state in sm6_parser_emit_call().

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90196f7d by Giovanni Mascellani at 2025-12-03T15:23:10+01:00
vkd3d-shader/dxil: Remove sm6_parser_emit_unhandled().

It's currently useless, when there is a failure we drop out of
sm6_parser_function_init() before even checking what the current
instruction or value looks like.

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1 changed file:

- libs/vkd3d-shader/dxil.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/be31451ae993fcc1c71c2fcf6d2742a309e1d8d4...90196f7d015c61d8d31f74f978aa0f45ae8eaf9c

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/be31451ae993fcc1c71c2fcf6d2742a309e1d8d4...90196f7d015c61d8d31f74f978aa0f45ae8eaf9c
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