[Git][wine/wine][master] wined3d: Properly compare reduction modes in wined3d_texture_gl_apply_sampler_desc().

"Alexandre Julliard (@julliard) via Wine-commits" <[email protected]>
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Alexandre Julliard pushed to branch master at wine / wine


Commits:
41cf6218 by Henri Verbeet at 2025-12-09T10:51:34+01:00
wined3d: Properly compare reduction modes in wined3d_texture_gl_apply_sampler_desc().

This was an oversight in commit
40df7cdf392d823c741458d22ec071e27fe35a17. The existing code happens to
work for changes between WEIGHTED_AVERAGE and any of the other reduction
modes, but wouldn't work for e.g. changes between MINIMUM and MAXIMUM.

- - - - -


1 changed file:

- dlls/wined3d/texture_gl.c


View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/41cf62189c56d21a0d57c0f023380101235837d5

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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/41cf62189c56d21a0d57c0f023380101235837d5
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