[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Remove the "reg_type" field from struct sm6_descriptor_info.

"Henri Verbeet (@hverbeet) via Wine-commits" <[email protected]> Tue, 13 Jan 2026 09:52:54 -0600
Newsgroups gmane.comp.emulators.wine.cvs
Message-ID <[email protected]>

Henri Verbeet pushed to branch master at wine / vkd3d


Commits:
54038f2e by Giovanni Mascellani at 2026-01-13T15:24:01+01:00
vkd3d-shader/dxil: Remove the "reg_type" field from struct sm6_descriptor_info.

The same information is already encoded by the "type" field.

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2fed8868 by Giovanni Mascellani at 2026-01-13T15:24:01+01:00
vkd3d-shader/dxil: Remove the "reg_data_type" field from struct sm6_descriptor_info.

The same information is already encoded by the "type" field.

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70fe2306 by Giovanni Mascellani at 2026-01-13T15:24:01+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_value_validate_is_texture_handle().

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2e572519 by Giovanni Mascellani at 2026-01-13T15:24:01+01:00
vkd3d-shader/dxil: Introduce resource_kind_is_buffer().

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9dbcea41 by Giovanni Mascellani at 2026-01-13T15:24:01+01:00
vkd3d-shader/dxil: Use resource_kind_is_texture() in sm6_parser_emit_dx_get_dimensions().

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1 changed file:

- libs/vkd3d-shader/dxil.c


View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7144ffea974ae0e73a5fbf6dd1e53071d69da7ca...9dbcea41f2c215b9bb235f08133eea0d1f04d641

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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7144ffea974ae0e73a5fbf6dd1e53071d69da7ca...9dbcea41f2c215b9bb235f08133eea0d1f04d641
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