Re: How to use DLL files from vkd3d-proton in Wine?
Gabriel Ivăncescu <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <[email protected]> |
On 21/11/2024 13:59, zhengxianwei wrote: > I am a beginner with Wine and currently using it to run Photoshop 23. > > > I noticed that vkd3d seems to lack support for Tiled Resource, which > causes Photoshop’s compatibility check to fail in displaying the correct > GPU information. > > > I found that vkd3d-proton appears to implement this feature, so I > compiled vkd3d-proton and copied the resulting d3d12.dll and > d3d12core.dll directly into Wine’s directory. I also ensured that the > required d3d12.dll was loaded correctly. > > > However, when launching Photoshop, it crashes when using certain > swapchain features. > > > Setting aside the swapchain crash for now, is my approach of directly > using the d3d12.dll generated by vkd3d-proton correct? > > > > AFAIK, you also need dxgi.dll from DXVK. If it still crashes with that, it's probably a bug somewhere.