Re: How to use DLL files from vkd3d-proton in Wine?

zhengxianwei <[email protected]>
Newsgroups gmane.comp.emulators.wine.devel
Message-ID <CABeGAqXJp0MT+qQY0z5+jMehwZu00ABT0_-vd+iov5NQ+Nuk9A@mail.gmail.com>
I directly copied all the DLLs compiled from DXVK into the Wine environment
following the README instructions, but the error seems to be the same - it
still crashed on swapchain . I googled a bit and found that DXGI is
responsible for managing some resources related to the Vulkan swapchain.
Could it be that I didn't install the DXVK DLLs into wine directly.


On Fri, Nov 22, 2024 at 12:32 AM Gabriel Ivăncescu <[email protected]>
wrote:

> On 21/11/2024 13:59, zhengxianwei wrote:
> > I am a beginner with Wine and currently using it to run Photoshop 23.
> >
> >
> > I noticed that vkd3d seems to lack support for Tiled Resource, which
> > causes Photoshop’s compatibility check to fail in displaying the correct
> > GPU information.
> >
> >
> > I found that vkd3d-proton appears to implement this feature, so I
> > compiled vkd3d-proton and copied the resulting d3d12.dll and
> > d3d12core.dll directly into Wine’s directory. I also ensured that the
> > required d3d12.dll was loaded correctly.
> >
> >
> > However, when launching Photoshop, it crashes when using certain
> > swapchain features.
> >
> >
> > Setting aside the swapchain crash for now, is my approach of directly
> > using the d3d12.dll generated by vkd3d-proton correct?
> >
> >
> >
> >
>
> AFAIK, you also need dxgi.dll from DXVK. If it still crashes with that,
> it's probably a bug somewhere.
>
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