Re: How to use DLL files from vkd3d-proton in Wine?
zhengxianwei <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <CABeGAqVG9P0G9=J9d8dXxhcaZA=J7QBoriQE4TnMJftx4-hfKQ@mail.gmail.com> |
Yeah, thank you , it now work. There are other crashes, but they seem to be seperate issue. On Fri, Nov 22, 2024 at 12:32 AM Gabriel Ivăncescu <[email protected]> wrote: > On 21/11/2024 13:59, zhengxianwei wrote: > > I am a beginner with Wine and currently using it to run Photoshop 23. > > > > > > I noticed that vkd3d seems to lack support for Tiled Resource, which > > causes Photoshop’s compatibility check to fail in displaying the correct > > GPU information. > > > > > > I found that vkd3d-proton appears to implement this feature, so I > > compiled vkd3d-proton and copied the resulting d3d12.dll and > > d3d12core.dll directly into Wine’s directory. I also ensured that the > > required d3d12.dll was loaded correctly. > > > > > > However, when launching Photoshop, it crashes when using certain > > swapchain features. > > > > > > Setting aside the swapchain crash for now, is my approach of directly > > using the d3d12.dll generated by vkd3d-proton correct? > > > > > > > > > > AFAIK, you also need dxgi.dll from DXVK. If it still crashes with that, > it's probably a bug somewhere. >