Re: Video Memory Patch and GetAvailableTextureMem
Simon Day <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <1071604257.901.18.camel@debian> |
No after that it worked as far as winex is concerned. There were a couple of problems with the Horizons side - 2 texture shading files that the game does not want to parse under linux and there is also the fact that the launcher does not work and currently I use a kludge to get it to load. I am currently speaking with the Engineering Director of the company that makes the game to see how they can let it be run under linux without breaking their EULA - as soon as we have worked something out I plan to release the details online. Oh and a note on performance - once I remembered to send the output to /dev/null rather than to the terminal (and there is a LOT of output) it runs faster than it does on the same machine when running natively under windows! Simon On Tue, 2003-12-16 at 19:49, Ove Kaaven wrote: > tir, 16.12.2003 kl. 11.15 skrev [email protected]: > > I added this change and it works great - finally able to get > > Horizons running under linux. > > > > Will that be added to the main code? > > Sure, I've added that. Were there any other code changes necessary to > get that game to run? > >