Re: Video Memory Patch and GetAvailableTextureMem

Simon Day <[email protected]>
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <1071604257.901.18.camel@debian>
No after that it worked as far as winex is concerned.

There were a couple of problems with the Horizons side - 2 texture
shading files that the game does not want to parse under linux and there
is also the fact that the launcher does not work and currently I use a
kludge to get it to load.

I am currently speaking with the Engineering Director of the company
that makes the game to see how they can let it be run under linux
without breaking their EULA - as soon as we have worked something out I
plan to release the details online.

Oh and a note on performance - once I remembered to send the output to
/dev/null rather than to the terminal (and there is a LOT of output) it
runs faster than it does on the same machine when running natively under
windows!

Simon

On Tue, 2003-12-16 at 19:49, Ove Kaaven wrote:
> tir, 16.12.2003 kl. 11.15 skrev [email protected]:
> > I added this change and it works great - finally able to get
> > Horizons running under linux.
> > 
> > Will that be added to the main code?
> 
> Sure, I've added that. Were there any other code changes necessary to
> get that game to run?
> 
>
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