Re: Horizons crashes on load - console output pasted in for diagnosis
Ove Kaaven <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Organization | TransGaming Technologies Inc |
| Message-ID | <1071604718.1572.128.camel@renegade> |
tir, 16.12.2003 kl. 11.12 skrev [email protected]: > Any other suggestions for performance? It depends on the reason for the slowdown. Is it d3d8 or d3d9 game (the latter is lacking in many areas)? Does it use vertex shaders heavily (those have a performance problem, you can try to uncomment the #define WINE_D3D8_ENABLE_HAL_ALLOCATE_AGP_MEM_FULL in d3d8_private.h and d3d9_private.h to use an experimental alternative path that may speed them up, but that path currently has its own slow spots and won't work well for games that don't use programmable vertex shaders much, that's why it's disabled for now, and it'll take significant work to fix that)? Or can you think of anything else that may affect it? > There was also a thanks from the Engineering director of the > Game company producing Horizons for getting this working under > linux which in all fairness applies to everyone at transgaming Cool!