Re: AO not finding functions
Marius Grigoriu <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Ove Kaaven wrote: > That you think it's happening there doesn't mean that it is, and I don't > think it is (unless it's because you're using +snoop, which can easily > disrupt the program's exception handling and many other things, so I'd > recommend not using it). I suspect this trace could simply be showing > the program constructing the string it's passing to OutputDebugString. > You should have linked to a more complete trace, as I don't see the dll > loading you're talking about. And add +ole if that's what it uses for > this serialization or instantiation. > > I tried +ole and it produces hardly any output. Part of the string manipulation seemed to have dealt with function signature, which the OutputDebugString does not show (only the class name) so there might be a little more to it. I noticed within the MODULE_InitDLL of the dll with the function in question, it calls some sort of Register object function in another game dll many times, but there are no system calls or anything that would indicate a problem. Instead sending a really log file, perhaps it would be easier if I asked Wulfie to generate the log so you can look at it? My log file has warn+debugstr,+module,+relay,+snoop. Any other options you recommend?