Re: mohaa doesn't have textures
Gavriel State <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: > On a completely different matter, I've spent half my day to get MOHAA to work > under many versions of WineX, on an Athlon 1.1Ghz + geforce2mx400, nvidia > drivers 4191, with no success. > > The error is the same: there are no textures in the game, no matter what > settings I try. Reports on the net suggest that it should run out of the box, > so I dunno what's wrong..... MOHAA won't work on WineX from CVS - there's a very nasty evil hack that's required to work around a game bug that only manifests itself with a memory layout like we have in Linux. We didn't want to check it into CVS, due to the the level of pure concentrated evil in the hack. I'm actually rather surprised that you were able to get into the game engine at all. I believe that this bug may be fixed in a more recent patch for the spearhead expansion, but I'm not positive. If you're having trouble with the prepackaged WineX, about the only thing I can suggest is playing with the game texture management settings - we have had no problems on any of our test hardware/software combinations, and since it's an OpenGL game, there's very little that we can muck with. Take care, -Gav -- Gavriel State Co-CEO & CTO TransGaming Technologies Inc. [email protected] http://www.transgaming.com Let the games begin! ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here: http://www.vmware.com/wl/offer/345/0