Getting started on WineX Development
Adam Luchjenbroers <[email protected]> Mon, 27 Sep 2004 01:45:06 +0930
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Any recommended reading on the topic? Any tips you can offer? Where can I find a listing of all debug channels? Also, I'm looking into an issue with Dungeon Siege at the moment. It suffers from long load and save times, but only in higher resolutions and not if the user switches to a TTY for the duration of the load (disk activity increases and time to load\save decreases in this instance). I suspect it's a scheduler related issue. How would I go about confirming this? Ultimately, my goal is to get DirectPlay working, but I'm gonna work on other stuff too. There's no better way to become familiar with the WineX codebase than that. - -- In The Beginning there was nothing, which exploded. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFBVusR94zI/zB2CYURAnwOAJ4ptuSzEkPi6aAmhnZxWLNPyC1RpgCeJZxx SySrmxxrVP8WJ4xjroPgtQM= =st2x -----END PGP SIGNATURE-----