Tips for debugging D3D Textures & DirectSound?
Adam Luchjenbroers <[email protected]> Sun, 3 Oct 2004 15:10:58 +0930
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 With iphlpapi backported, Dawn of War runs. However the backgrounds for the loading screens and the rollover images for the in-game menues fail to load. The error: err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture appears in a trace. Any tips for tracking down and fixing this problem? Additionally, sound does not work at all. I cannot identify the cause of this problem, the only error is a warning about DSOUND_MixCancelAt(). Any tips on finding the cause of this problem would also be appreciated. - -- "With sufficient thrust, pigs fly just fine." - RFC 1925 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFBX5Du94zI/zB2CYURAlWGAJ4x4PjpQdaVhPNIuMw/yjmZzIoX8QCfW6lg RC1CNU+Asv1hy++pzySdzH0= =dHUW -----END PGP SIGNATURE-----